| Zkuq said:
Thanks, that's a good point I forgot about. However, it's not all black and white with that either. A lot of games are locked to 30 FPS to keep the framerate stable, and I bet most of the time they could probably run at a higher framerate. Because the devs are going to be targeting 30 FPS anyway, they might not focus so much on optimizing the game because it already runs at 30 FPS, but if they're going to be targeting 60 FPS in the future, they might do those optimizations. It's probably not feasible for all games, but some games could definitely benefit from that, I imagine. |
Yes you are right. And believe me, if you see a game tat is locled at 30fps most kf the time, then jist kmow that it could be running at 40-45/50fps most of the time too. So yes. that 30fps lock is usually for stability.
But 60fps just isn't easy, and as twisted as this may sound I think devs have realized that it's easier to sell a 30fps game thanks to all the eye candy than be chasing 60fps.







