Zkuq said:
Does the workload of the CPU increase linearly with framerate though? If you (want to) double the framerate, is the workload of the CPU also doubled or is it less (and if it is, how much less)? I'm talking about a vague 'typical game' here. At first glance I would imagine the CPU doesn't get that much more work to do if the framerate is simply increased, because game logic should still be able to run at the same pace as before (at least ideally). I don't doubt what you said, I just want to understand better how big of a difference a framerate increase makes for the CPU. |
Depends of the algorithmic complexity of the task, but even if we assume that is always just linear,double the framerate -> double the amount of data to process on the cpu in the same time frame,thus,double the clock is needed(assuming the IPC is the same of course)







