I don't know why exactly, but I'm starting get a borboding sense about Mass Effect Andromeda.
It's not because it's taking so long. If anything that's good. The more time they have to work on it, the better it will hopefully be. And I fully expect it to be delayed at least once more, considering it's about 6 months until release, there aren't any big announcement shows in those six months, and we STILL know almost nothing about it.
In that recent PS4 Pro trailer, the plant scanning mechanic did unsettle me a bit, because all the boasting of a "big seamless galaxy to explore" just makes me pray this doesn't turn out to be No Man's Sky Bioware edition. I don't want them making the same fundamental mistake Hello Games did. You could have 18 quintillion different varieties of plant to scan Bioware, but if all you do is scan them, then from an interactivity standpoint, they're just 18 quintillion of the exact same kind of a plant and you'll have had the entire plant scanning experence after scanning just one.
Alright, like I said, we know almost nothing about the game, still, so maybe I'm getting ahead of myself.
But is anyone else starting to feel a little anxious and worried about it?
Especially after Witcher 3 has raised the bar for the quality and depth of side quests, which are always a decent chunk of these sorts of games.
I just don't want Bioware to become so obsessed with the scope of exploration that the depth of their game becomes stretched too thin.
But then again, maybe they'd succeed where No Man's Lie failed. With a smaller galaxy but with far more interesting worlds to explore, which are unique beyond just the technical definition of the word.







