| LMU Uncle Alfred said: I've mentioned this before I believe (months ago), but this situation will be the norm for every console generation. Regardless of how much power and memory every future console will contain, developers will opt to make sure their game looks better than the competition even at the cost of performance. The reason being is that way their game will garner more attention away from the competition. They realize how easily gamers are swayed by graphics. Frame rate isn't that much of an issue. |
I think PS4 Pro presented a fair opportunity had they given the CPU more of a boost. Given the chance Developers will always push the boundaries of what we see graphically unless they feel 60fps is essential to the gameplay experience, but when the baseline platform is a 30fps machine and the premium platform is recieving a port from here, you would target 60fps with the premium platform if the specs make it a no brainer. PS4's Pro specs do not.
In the the case of Tomb Raider it comes with 3 modes on PS4 Pro (4k30, 1080p30fps maxed graphical settings & 1080p with an unlocked framerate). Eurogamer suspect the latter is being bottle necked by the CPU." unlocked frame-rate mode for 1080p that sees performance vary between 40-60fps (we assume that this will be down to CPU bottlenecks)" Bear in mind that the OG PS4 version runs between 30-60fps with an average of 50fps. 60fps games on Pro haven't been spoken about by any developer or sony because the 30% stronger CPU doesn't make it a likely outcome. A game would have to heavily GPU dependant for the new hardware to make 60fps a likely outcome.
PS4 Pro preview: http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro
Tomb Raider on OG PS4: http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-performance-analysis







