| HappySqurriel said: I haven't read a lot of the thread, but I suspect that the lack of color in HD games comes from developers trying to produce games that look more "Realistic" and are "Gritty" ... Many of these games are probably drawing a lot of inspiration from movies like Aliens which (generally speaking) are very dark and don't offer much color. Personally, if I was creating a game with these city scapes that had been destroyed generations before (like so many games seem to have) there would be lots of plant life taking over the city (including flowers of various colors) because it works as a decent metaphore, and creates an interesting juxtaposition. |
I agree. I remember Quake I and II (and lots oftheir clones), that at their time were the top for graphics, were mainly criticized for being too much brown. The use of dark colors, IMHO, doesn't really add realism, but perhaps may help to avoid diminishing it, because it may mask some flaws, and if we weren't absolutely near photorealism at Quake times, it hasn't either been reached now with HD, indeed, we are certainly closer than 10 yrs ago, but there's still a lot to do.
Because of this I tend to prefer fantasy settings, somehow they make games developers less afraid of colours.
Also jungle war settings are fine to me, they force designers to use some colour (OK, mainly green, but it's a change anyway
) instead of the same ol' grey and brown.







