It really hit me within the past 3 or 4 years but mostly because I started paying attention to stuff like sales data and budget sizes. I was noticing all of these huge AAA games that were "flopping" of barely breaking even simply because people were asking these games to have super detailed realistic graphics but then I was noticing how companies like Nintendo and atlus were still making good and visually appealing games but weren't dropping $50million+ on high end engines and photo realistic textures







