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Norris2k said:
Barkley said:

Hmmmm. My idea of diminishing returns isn't really what you describe in OP... I view it as more not being able to notice the graphical difference as much, so jump from ps3 to ps4 not as big as from ps1 to ps2, rather than "there's too much detail and I don't stay around enough to appreciate it."

 

But I'll say it's not really affected me yet, I still think new games look fantastic compared to games from a few years ago, and putting detail into every incidental area that the player may not even view or may only see for mere seconds IS fantastic. I don't want to go round a corner they don't expect anyone to go and be greeted by a bare empty grey room. Great detail in every area of the world is good design.

The common meaning for diminishing return is what you say.

For me it's Crysis 1 on PC, with this game we really reached highly detailed textures (not just for the resolution, but this feeling that every square is unique), detailed vegetation, realistic look, depth of field, etc. I mean IMO, 8 years later, even if you spend millions on a AAA game production, you can't really show something that shames it. Until this game, every single new 3D engine was still a revolution, from Doom to Quake 3 in 6 years, from quake 3 to Crysis in just about 8 years.

This agreed 100%.




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