Norris2k said:
The common meaning for diminishing return is what you say. For me it's Crysis 1 on PC, with this game we really reached highly detailed textures (not just for the resolution, but this feeling that every square is unique), detailed vegetation, realistic look, depth of field, etc. I mean IMO, 8 years later, even if you spend millions on a AAA game production, you can't really show something that shames it. Until this game, every single new 3D engine was still a revolution, from Doom to Quake 3 in 6 years, from quake 3 to Crysis in just about 8 years.
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This agreed 100%.

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