Barkley said:
Selecting units with a mouse is a lot faster and more accurate. In a PC rts game you will be able to select and isolate a singular unit that is surrounded by hundreds of other units, with a gamepad you will have a large innacurate cursor. In a console rts units are less likely to be many individual entities and are most likely put into larger groups. Basically you'll probably be controlling and building a few squads of units, rather than many individual units, that's the main thing. There'll be less micro management when it comes to moving units on a gamepad-friendly rts. |
you worry for nothing even if console might be the target... It would take about half an afternoon to dev moise friendly control scheme... Especially since there already hundreds of RTS out there already using exactly the same one...
what you are saying is like saying a racing game targeted for PC with K/m controls won't work with a pad or a wheel...