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Commenting on the Prime trilogy specifically, the series didn't evolve. You essentially played through the same game three times with different skins and different locations. This would be fine if the core gameplay concept was enticing enough, but when pretty much all you have to look forward to is the next world to explore or the next boss battle (which will then be followed by more chores and backtracking until you reach the next one), the effort vs reward ratio is skewed.

Another large issue is the paradoxically linear nature of all three games which are supposed to be based around exploration. There is little to no room for the players to think creatively in how they choose to explore the worlds because you are always limited by your gear and inventory. Pretty much all opportunities for the player to think outside the box are limited to boss battles and different ways to take down other powerful enemies, even if they, too, tend to be overly linear in nature.

The Wii's limited hardware is another detriment since one of the main selling points of the first two games was the compelling scenery. And the trade-off for the poor visuals? Motions controls that, again, paradoxically bring you out of the game. The series actually became less immersive with this final entry.