curl-6 said:
Wikipedia says Conker is 480p: https://en.wikipedia.org/wiki/List_of_Xbox_games_with_alternate_display_modes |
Ah. You're right. Wondering where I picked up the idea it being HD from?
I have the Crystal PAL Xbox which uses component, must admit I was spending time looking at mods and stuff earlier today to enable High-Definition.
| Guitarguy said: Gran Turismo 4 wants a word with you :) I believe it output in 1080i although it was limited to NTSC versions. Not sure if it supported 720P though. The OG Xbox had much better 480P content though with most games supporting it natively via component. Same with the Gamecube although the cables for them have hit insane prices and PAL units had the 480P output stripped almost entirely... |
Grand Turismo 4 isn't rendering the game at 1080i, no PS2 game did.
Outputting a resolution and rendering at a resolution are two very different things.
It's actually being rendered at 640x540, the horizontal lines are tripled and the interlacing means the 540 image ends up being 1080, aka. It's being scaled.
Hence why in some cases you get better imagry when you turn off 1080i on the PS2 and have the game at 480P/Enhanced Definition.
It's certainly not as clear as an Original Xbox game at 720P or 1080i that is actually being rendered and output at those resolutions.
Also the Gamecube can go one step farther than the original Xbox, you can tap directly into the digital source, so you will get an image with far more clarity than what you will ever be able to achieve with Component or Composite.
With that said though, Original Xbox games were far more shader and lighting heavy than the Gamecube, which IMHO gives the Xbox a massive edge during that entire generation.

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