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Wyrdness said:
Goatseye said:

That's not entirely true. Rare's charm was that it was entirely independent creatively.

Goldeneye MP for example was done without Nintendo knowledge until the last minute.

Rare had everyone in their studio, from composer to designer, everyone had their pitch in their games. They didn't need publisher's direction before 2000.

It's very true as Nintendo had to monitor them a lot through the late 90s often having to step in, when ever Rare had freedom the projects would either run into problems or have a prolonged development an example was their project Dream which members the of Conker team said was not very good in fact Rare's creativity during the N64 was inspired by Nintendo themselves as Banjo came into being due to them seeing Mario 64, before that Dream was essentially a Crash Bandicoot clone.

Project Dream turned into Banjo Kazooie, which originally was a blueprint for Sea of Thieves. Where did you get that idea thet Project Dream was Crash's clone? Nintendo had the best 3D platformer at the time, why would Rare copy Crash?

Rare had a tremendous record for being efficient and deliver quality titles from Snes era till N64. More so than Nintendo itself.