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SvennoJ said:
Intrinsic said:
Maybe it's just me.... but I'll go with level design. Eg.

Stack of wooden chairs blocking your path.

Rocket launcher not being able to blow a hole in a wooden door. Hell in anything, but I'll give them a pass for everything else. But come on!!! I need to get a key when I have a rocket launcher equipped?

Red barrels with conveniently placed enemies around them.

Indestructible cover.

Regenerative health (this is not level design per say, but taking health management out if games is what I feel to be one of the biggest flaws modern day gaming has inherited.

Don't forget the conveniently placed chest high walls everywhere. Nothing more immersion breaking than a beautiful handcrafted environment littered with cling to walls everywhere you look. Guess there will be a shoot out here... any moment now.

ikr!!!???

I think modern gaming has been dumbed down waaaay too much. And thats why gamers talk abiut hours to completion and stuff. And devs keep coming up with unnecessary ways to add more playtime into a game. Filler content. 

Just imagine a game like uncharted when all it would take is to be shot twice by almost anything to be dead. I'll like to see who comes out saying they finished the game in 10hrs or some shit like that. 

Back then games were very short. But ridiculously hard. So if you were good you could finish a level in 30mins. Everyone else could be stuck there for 3 days.