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LivingMetal said:

How the trials play out gameplaywise is an interesting take on "shooting down" your opponent's argument.  I've never seen anything like this before, but I do have an issue with Bullet Time Battle.  I'm a fan of music/rhythm games like Project Diva.  But the method of having to keep tempo during Bullet Time Battle seems like a forced effort to have variety during the trial.  Aesthetically, I cannot find how this is a good fit for a game like this.

Yeah the 'action' sequences inside the court battles was just annoying and unwanted. But my issue with how it is executed is more to do with structure, I won't go into detail at risk of spoiling.