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Pemalite said:
Jigsawx1 said:

I dont mean thate the games looks twice as good as on pc with the same hardware, perhaps my englisch is tood bad^^

I only mean taht you get mor out of the hardware than on a pc, we saw it in the last 3 years of the last gen when you compare it to a pc version and look at the hardware we saw that they optimized it really good for the old hardware.

Towards the last gen every game looked better on PC, had more dynamic details, higher resolutions, higher framerates, better anti-aliasing, better filtering, better shadowing, tessellation, higher quality textures, better lighting, better particle effects, list goes on, that isn't all free you know?
I would know. I own a high-end PC and every Xbox console from launch so I had something to compare it to in real time.

When the Xbox One and Playstation 4 launched, games finally caught up with the PC, otherwise... Especially towards the end of last gen, there was a generational graphics difference between PC and console.

Go ahead and compare any Frostbite powered game from last gen to the PC.

Last generation consoles were not using a ton of dynamic details and opted for cheaper pre-calculated, baked details.
For instance in many games even things like Shadows were actually part of the texture work, the games weren't pushing amazing levels of fidelity... They were making do with better artistic assets, why? Because the hardware was horribly antiquated.

have you tried to play CoD BO2 on a 400euro pc hardware from 2005? It dont works and it dont works with best pc hardware you could buy at this time so they get more out of it as it is normal for a pc. Also you can see that every year, CoD (for example) looks better year after year on XOne Ghost < Cod AW < BO3 and its the same hardware all the time. So its different if make a game for pc or consoles, because on consoles you can optimize your game for 1 Hardware.

that dont mea that consoles are 2x fatser then pc pendants but you can get more out of it as on a normal windows pc