pray4mojo said:
Well, design flaws are always flaws by definition of the person playing them. What is a flaw to me may not be one to you. To me, taking away 40 minutes of hard earned, skillfull, mind numbingly boring grinding is a flaw. You don't do that. If there were no RPG elements and need to level up (yes, 99% of the public needs to level up to beat that game) then fine. I can't chalk that up to just being tough as nails. But Bloodborne requires that I grind and grinding is already punishment enough. Taking all that hard work away is absolute bullshit imo. I earned it. It's mine. If I die, it should remain with me. Take away the in game progress. Take away everything I did. But stripping me of an hours worth of grinding is just bad design in my opinion. |
you dont lose your stats or level by losing how is it taking it away?







