| Darc Requiem said: A lack of generations prevents a clean break from the previous iteration of hardware. The strength of consoles had always been a unified platform that developers could maximize. In addition, it made it clear to consumers when software was compatible with a platform. I don't see this change as a good thing. New hardware is going to be limited by software being required to run on older hardware. Which defeats the purpose of having improved hardware. Consoles are becoming too much like PCs and forgetting what made the console model a success. |
I think this would have been more relevant back when console cycles were 5 years with a clean cut off and when the average game took 2years to develop versus 4. PS3/360 had 8-9 years of support respectively. Lack of generations means there's less stagnation overall but not the same sudden jumps we're use to seeing, but as I mentioned above those sudden jumps aren't so sudden anymore and they take longer to arrive. Assuming Neo gets 7 years of support, that'd be 10years since the PS4 was launched and only a year or 2 longer to jump to an entirely new generation of hardware (PS5) being the main platform of development compared to what we saw last gen. All the while developers and consumers don't have to be confided with hardware from 2013 for those years like we did in the past.
Convoluted statement but I hope that it make sense.







