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pray4mojo said:
HoloDust said:

I wouldn't call it a flaw, it's the way they are - you either like it or not.

Now, I finished all 3 Dark Souls, so obviously I don't mind it that much, though I definitelly find them to be tedious at times (hardly ever they are actually difficult, my 9 year old son is playing them with no problem) - for my taste, I'd rather have all that spectacular level design in Gothic-alike RPG, but at the end of the day I'm fine with little dose of tedious in actual DS games since I find certain elements of those games to be really great.

At the end of the day it's personal preference, not design flaw.

Well, design flaws are always flaws by definition of the person playing them. What is a flaw to me may not be one to you. To me, taking away 40 minutes of hard earned, skillfull, mind numbingly boring grinding is a flaw. You don't do that. If there were no RPG elements and need to level up (yes, 99% of the public needs to level up to beat that game) then fine. I can't chalk that up to just being tough as nails. But Bloodborne requires that I grind and grinding is already punishment enough. Taking all that hard work away is absolute bullshit imo. I earned it. It's mine. If I die, it should remain with me. Take away the in game progress. Take away everything I did. But stripping me of an hours worth of grinding is just bad design in my opinion. 

Yeah, I hate grinding and as I said I find DS tedious at times...but it's not that they actively force you to grind much. Honestly, I barely grinded in any of Souls, and that most likely made my playthroughs harder (though, apart from some bosses, DS are really not that hard games), but I simply  didn't have the patience for that (and only times I really got pissed are when camera fucks me up and not my mistakes). On the other hand my 9 year old is playing DS1 and he's grinding like crazy...to the point where I'm threatening him to erase his save if he doesn't proceed - he wants to make game easier for himself and he's happy to grind almost indefinitely...so there's a choice really in how you play the game.

As I said, I'd be much happier to see all the effort of making great levels in DS put into proper Gothic-alike action-RPG, but the games are good by themsleves if you accept design philosophy behind them - be prepared. And be patient.

Besides,  game does not take away your hard earned souls - that would be if it resets everything to last bonfire...but you still have the chance to go and collect them after you die. And if you are prepared and patient you will collect them and proceed or turn back and level up. Your choice.