HoloDust said:
I wouldn't call it a flaw, it's the way they are - you either like it or not. Now, I finished all 3 Dark Souls, so obviously I don't mind it that much, though I definitelly find them to be tedious at times (hardly ever they are actually difficult, my 9 year old son is playing them with no problem) - for my taste, I'd rather have all that spectacular level design in Gothic-alike RPG, but at the end of the day I'm fine with little dose of tedious in actual DS games since I find certain elements of those games to be really great. At the end of the day it's personal preference, not design flaw. |
Well, design flaws are always flaws by definition of the person playing them. What is a flaw to me may not be one to you. To me, taking away 40 minutes of hard earned, skillfull, mind numbingly boring grinding is a flaw. You don't do that. If there were no RPG elements and need to level up (yes, 99% of the public needs to level up to beat that game) then fine. I can't chalk that up to just being tough as nails. But Bloodborne requires that I grind and grinding is already punishment enough. Taking all that hard work away is absolute bullshit imo. I earned it. It's mine. If I die, it should remain with me. Take away the in game progress. Take away everything I did. But stripping me of an hours worth of grinding is just bad design in my opinion.







