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HoloDust said:
pray4mojo said:

All of that is exactly why my copy of Bloodborne sits under my TV collecting dust. It's not that the those games are too difficult, it's that they're flawed from a design standpoint. Some people love those flaws, I do not.

I wouldn't call it a flaw, it's the way they are - you either like it or not.

Now, I finished all 3 Dark Souls, so obviously I don't mind it that much, though I definitelly find them to be tedious at times (hardly ever they are actually difficult, my 9 year old son is playing them with no problem) - for my taste, I'd rather have all that spectacular level design in Gothic-alike RPG, but at the end of the day I'm fine with little dose of tedious in actual DS games since I find certain elements of those games to be really great.

At the end of the day it's personal preference, not design flaw.

Well, design flaws are always flaws by definition of the person playing them. What is a flaw to me may not be one to you. To me, taking away 40 minutes of hard earned, skillfull, mind numbingly boring grinding is a flaw. You don't do that. If there were no RPG elements and need to level up (yes, 99% of the public needs to level up to beat that game) then fine. I can't chalk that up to just being tough as nails. But Bloodborne requires that I grind and grinding is already punishment enough. Taking all that hard work away is absolute bullshit imo. I earned it. It's mine. If I die, it should remain with me. Take away the in game progress. Take away everything I did. But stripping me of an hours worth of grinding is just bad design in my opinion.