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vkaraujo said:

I got impatient of waiting Sun&Moon and bought Omega Ruby. I was thinking about doing a run with added rules to make things more challenging, but not necessarily a Nuzlocke.

I never done something similar (i was away from Pokemon since the original Gold, until Pokemon X) so i found some rules, but wanted to check if someone has experience in any of these or other rules to recommend.

A few possibilities
- Monotype run: All your pokemons need to have a particular type in common
- No evolution run: can't let your pokemons evolve
- Set Team: can only use 6 (or less) pokemons during the game, usually the first 6 you caught. No starter.
- UU: Only use pokemons from UU tier (does this really ramp up the difficulty of the game?)
- Disadvantage Always: only beat gyms/elite4/rival with pokemon weak to their type (sounds interesting, but also sounds like it would require some planning)
- Underleveled Always: stay a few level below the current challenge level

 

Any other ideas?

Nope, not at all, you can easily win the game with any species of Pokémon, even if you use 6 sunflora.

I'd suggest to limit the uses of the Pokémon Center/healing characters, say you can use them only 2/3 times and then you are forced to use that of another city forward in the game/in a previous city that you didn't use for 2/3 times already. This can be EXTREMELY brutal because it forces you to spend a lot of money for stuff like antidotes, paralyze heals and so on...