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StokedUp said:

The delay was simply because of the growing trend of frame rate and pixel police. SE clearly said that the game in its current state would satisfy most of the gamers that play the game but their some out their that won't be satisfied. So it's basically the fussy f@&kers that find a game not running at 60fps and 1080p constantly completely overshadows the good gameplay and script of the game, it's all of a sudden a ruined experience because of the few times the frame rate dropped when you summed that gigantic skyscraper leviathan to wipe out the groups of enemies.

Simply blame the pixel police.

 

the game at gamescom was the unpatched game and still managed to get RPG of the show and peoples choice award.

The game won't run at 1080p60 no matter how long it is delayed, so that can't be it.

Also is it bad to try and satisfy as much players as possible and deliver the best product possible?



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