| drkohler said: The XBoX SoC is certainly more expensive than the PS4 SoC. You can come from different directions, arguing by "you pay by transistor count" - and the X1 SoC has a lot more transistors. And unlike you seem to think, esram is tricky to manufacture (there is a reason not every foundry can do it). |
If you truly believe that, then your understanding of the foundry business is indeed limited.
And for the record, the Xbox One SoC isn't substantually larger, it's larger, yes. But only by about 5%. (363mm for the Xbox vs 348 for the PS4.)
Of course there is more to chip costs than that as well, clockrate @ certain level of voltages to get as many workable chips, foundry capacity, patterning, duplicated parts of the chip, volume deals... Not to mention you can have different geometry sizes at the same node, different transister types... And more.
| drkohler said: You can argue with "layers". Here again the X1 SoC is more expensive as has more metal layers than the PS4 due to its complex memory paths connecting anything with almost anything. |
Do you have a source to back this up at all? I'm genuinely curious.
the eSRAM is connected like most other L4 type caches in a SoC design.
| drkohler said: You would also have the explain your definition of economically - "just throw a copper vapor chamber cooler with several 140mm fans" certainly doesn't do the job so you have to try harder. "PC GPU's have... " - we are not talking about $1000 oddjob pc graphic cards. |
You should probably look at some older $150 - $200 AUD PC GPU's that were outputting several hundreds watts and had multiple fans on a vapor champer cooler. It isn't a technology reserved for $1000 parts. - Those coolers were relatively minor in the bill of materials all things considered.
| exclusive_console said: Yes Xbone 2 will definitely have approx 40-45% advantage in power compared to PS4 neo or PS4.5 but the price is steep for mainstream. So they will loose on that. Moreover how Microsoft will handle it, as a 4K 30fps console or 1080P 60fps with more detail. My guess is PS4.5 will definitely go for 1080p 60fps and slight improvement in gfx because it is not enough to do native 4K and high performance and no fps drop is important for better VR experience. Xbone2 with some 40% advantage I am not sure where they will use it. |
4k gaming isn't happening, unless it's an older re-released game or something simple/2D.
Scorpio-built titles will likely target 1800P. Maybe even 1440P and then using reconstruction, output to 4k.
1080P and below titles will likely just be upscaled.
I fully expect the same for the Neo, but with less 1800P titles.

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