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JWeinCom said:

We were talking about strictly improving visuals.  Fire Emblem has gone through other changes to make it more accessible, and it had much better marketing.  I don't think people bought it for the improved graphics.  Path of Radiance had much better graphics than its predecessors, as did Shadow dragon and it didn't help either of them too much.

Moreover, we're talking about selling consoles, and not games.  Convincing someone who already plays games like Zelda to spend 40 dollars to try fire emblem is one thing.  Convincing someone who doesn't play Nintendo games to spend 3-400 dollars on a new console is another matter.

Eh... bad analogy, but let's roll with it.  Do you expect the NX to be several hundred dollars cheaper than the XBox One or PS4?

I don't know how you can make a system that is appealing to the PS4's market without competing with it.  If the NX is appealing to current PS4 owners, then it should also be appealing to perspective PS4 owners, and those people would have to make a choice. 

Nope.  The figure you're using only refers to the version of the 360 with a harddrive.  It was more like 75 for the others.  But, this was at launch, which was a year before the Wii came out.  By the time the Wii came out, Microsoft was actually making money on the 360.  About 75 dollars for the version with a harddrive (without factoring in shipping and labor).  That means probably around 100 for the harddriveless version.  

So, Nintendo could have pretty easily sold it for 300.  They could have even still sold it for 250 if they were willing to take the hit, and by a year or so they'd be making a profit.  They would have sacrificed a big chunk of the profit they made during the Wii era, but they would have had a much stronger foothold among "hardcore" gamers. 

Why wouldn't they?   If Nintendo's business was like Netflix, then they wouldn't be selling their games to consumers.  They would instead be paid a licensing fee directly from Nintendo.  That means that they can guarantee themselves a profit regardless of whether or not anyone buys their games.  The risk of porting a game would be basically non-existent.  As for whether it's viable, that depends.  If Nintendo woke up this morning and had the idea, no.  If they'd been working on it for a few years behind the scenes, then yes.

 Again, I'm not an expert on the business, so maybe there is something I am missing that would present an issue.  At the very least, it would attract a lot of attention.  If they could secure third party support, which I don't think would be an issue, even Sony and Microsoft fans would have to consider it.

Ok, so Awakening/Fates were able to increase the appeal of the franchise even without being visually better than Dawn/Path of Radiance. Isnt that proof that visuals really arent that big of a factor and future games wont be seen as gimped?

Its hard to convince anybody to buy any device for a single game, its going to be the overall software library, system features, price, marketing, etc. that convince people to buy it. If NX gets those things right than it will probably do well, if they mess up on one or more of those categories than they will struggle.

No, it wont be several hundred dollars cheaper, but it will be a seperate type of device with different software and hardware features, just like PS4/XBO vs PC.

If i recall, data from last generation showed that a large number of PS3/360 owners had a Wii and vice versa. Wii was not competing directly with them yet they were able to appeal to many of the same people.

Im not buying those numbers, they simply dont add up. How did they go from losing about $100 per unit to gaining $100 per unit in the matter of a year?

What im getting at is Nintendo would have to pay each 3rd party a percentage of the revenue for making their games a part of the service instead of receiving a royalty fee from them because 3rd parties sure as hell are going to want to get paid. So what % of this $25 subscription service would be a profit for Nintendo, $5?

Plus the fact that no subscription service starts out with massive numbers, Xbox Live, PS Plus, Netflix, Hulu, Pandora, Spotify, etc. all of these services needed years to build up and become the services they are now. If Nintendo were to go with a subscription model, it would need to be introduced and given time to grow before it became a massive money earner for them.



When the herd loses its way, the shepard must kill the bull that leads them astray.