curl-6 said:
I have played Drive Club. It looks very pretty, (though 30fps in a racing game rubs me the wrong way) but it still doesn't strike me as presenting the same kind of vast leap over PS3/360's best as previous generational transitions did. Honestly, there hasn't been a single game on PS4 or Xbox One so far that has "amazed" me. Don't get me wrong, there are plenty that look very beautiful, like Uncharted 4, Ryse Son of Rome, Star Wars Battlefront, etc, but honestly, the last time a game "amazed" me was Uncharted 2 back in 2009. At this point I suspect I'll have to wait for the next generation of consoles to see the quantum leap over PS3/360 that I expected this gen. |
Well. If you compare the early Xbox 360 games to the early Xbox One games... The difference is absolutely stupid.
Chronicles of Riddick: Escape from Butcher bay.
For instance on the 360 launch games like Pefect Dark Zero were pretty ugly and not much of an improvement over the original Xbox.
And then towards the end of the generation we got: 
But then if you compare Battlefield 3 to say... Hardline or Battlefield 4 or what-not on the Xbox One, the difference is relatively neglible all things considered.
It wasn't untill around 2007 with Halo 3 did the Xbox 360 truly start to stretch it's legs, it had Tessellation on the water, triple buffering, HDR lighting... Lots of framebuffer effects. It was a power house.
Reach then threw away the Tessellation, triple buffering and HDR lighting, introduced texture streaming and impostering and bolstered image quality elsewhere substantually.
Halo 4 then took things to the extreme with static baked and precalculated everything, which they took note from Uncharted.
I think the end of this year/early next year we will likely reach the point where we start to see games truly shine on the current hardware... The transition is taking longer than normal because there are 10's of millions of gamers that took awhile to transition to newer hardware.

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