| curl-6 said: The first time I saw Rogue Squadron II running on Gamecube and Gears of War 1 running on Xbox 360, I felt like "holy shit, how the fuck is this even a video game, it looks too good to be a video game". The last time I got that feeling was back in 2009 when I saw Uncharted 2 running on PS3. I want to feel that way again, to look at a game and have my jaw drop and my brain question how it's even possible for a game to look so good. |
It looks like the only way you'll be impressed is if we move next to the final piece of computer graphics and that's ray tracing!

You often don't see thick objects like the above in games that would exhibit any sort of transmittance but ray tracing gives you nice soft shadows, refraction, transparency, and coloured transmittance!

With ray tracing you get high quality indirect reflections and all sorts of surfaces get arbitrarily sampled so you get even higher quality material rendering like the above!

Ray tracing is practically bulletproof in terms of accuracy for all sorts of materials and it allows for multi-bounce lighting too!

Ray tracing gives smoke some real depth too! (multiple scattering!)
Spectral rendering and caustics thanks to ray tracing!

The point I'm trying to make is ray tracing can handle a lot of these corner cases that you often wouldn't find while offering multi-bounce global illumination!







