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Swordmasterman said:
Nautilus said:

Of course UK is a big market.Its not as big as US or Japan, but it is a big market.Its the se ond biggest market for Xbox if im not mistaken.And those examples you give are horrible, if not totally irrelevant to the point.Selling 30-50 k a year is alot?In a day and age that games like FF XV needs to sell 10 millions?In a day and age that duch games can do that number in a week in the bigger markets, and it dosent even need to be the launch week or launch month?Just accept it:all facts points to the fact that Brazil, Mexico, Chile, South Africa, etc etc are not big markets, they are small markets, BUT are not small enough to be ignored and more than justifies invesent in them, as long as its not high.

And I wont even comment how out of place is to compared a console that has already lived through its whole life(Im assuming those 5 million units sold come from the PS2) with one that probably didnt even pass half its life and use it as a defining argument.

Being the 2 biggest market for the Xbox One don't means nothing when Mexico or Brazil is the 3 biggest market for the console, Microsoft stated that, i forgot which one.

5 Million is from one of the only consoles that got a fair price on Brazil and, as i said before, people purchase more imported consoles than nationally produced ones, this is the best selling national produced console, Master System. PS2 and Xbox 360 sold on par or even more than that.

I also stated that Console gaming is bigger than PC Gaming here on Brazil, PC is more for MMO or Moba. And it sells 50K+ in a year. We have a few One Million Sellers +. Look at the USA, several months  where games don't sell close to a Millions, some months even half. Microsoft and Sony's biggest tittles selling 150-200K First week and being a "big success". Why something a little smaller can't be the same ? Last month was a very bad month for the UK, Game sales were very low, but this don't mean that isn't a big or important market.

 

Ahead of the UK(3+Countries), which have over 3.7 Billions on Gaming Revenue, is Germany over 4 Billions; and Korea, a little more than  4 Billions, then you have a very big jump to 14, 22 and 24 Billions from the 3 biggest gaming markets, Japan, USA and China.

Brazil+Mexico's revenue is something close to 2.6-3 Billions of US$, pretty much the same as France. There are only 7 countries(more or less) who have more than 2 Billions of Revenue.

Brazil and Mexico are on the top 10-14 of Biggest countries for gaming, wich, each one on its own,  have the same,or even bigger, gaming marker than Australia. You is comparing a 2 countries,  each with over 1.5 Billions of US$ of revenue and on a region with other 2-5 countries that have 200 Millions+ Revenue on gaming, with a region where the biggest country, South Africa, has only over 114 Millions of US$ revenue on gaming per year, the other countries of South Africa  is = to 50 Millions or less.

It isn't the same thing, Brazil and Mexico are a dozen of times, and something more, bigger than the biggest south african country and the  other countries of South America have a good ammount of revenue per year. Argentina + Colombia + Venezuela = over  900-1 Billion US$ in revenue.

First of all, your english is sometimes hard to understand.Not wanting to throw it at you, but it sometimes makes the point you are trying to make hard to understand.

As I said before, lisitng a past success, one that has happened long ago, is not revelevant at all.A market can be very healthy at one point, and not anymore at another.Just see Japan for an easy example of decline on console sales.So your "5 million" argument is a moot point.

"I also stated that Console gaming is bigger than PC Gaming here on Brazil, PC is more for MMO or Moba. And it sells 50K+ in a year. We have a few One Million Sellers +. Look at the USA, several months  where games don't sell close to a Millions, some months even half. Microsoft and Sony's biggest tittles selling 150-200K First week and being a "big success". Why something a little smaller can't be the same ? Last month was a very bad month for the UK, Game sales were very low, but this don't mean that isn't a big or important market.".As I said, your wording on this makes it a bit dificult to understand, but from what I gather, its also a weak argument.Brazil have a few million sellers sure, but are they all from this generation, or cross-generation?Even further, I dont see why games not selling million on the US makes the emergent countries markets any less stronger.I mean, the few titles that does sell one million in Brazil for example, must have sold five times more on US.So again, moot point.And it depends on many circumstances for a game to have a succesful first week, such as game market appeal, budget, and shipment numbers.You generalize too much, making for a not very strong argument.

And that revenue argument is also a double-edge sword.At first it also kind of reaffirms my argument, that Brazil and Mexico for example are not big of a market.Take the toal revenue for example.You said that Brazil + Mexico makes for around 2.5 billion dollars of revenue, but thats two countries, with a total of around 320 million people.The UK, in another hand has a revenue of around 3.8 billion dollars(in the gaming industry), and the country only has 64 million people.The same goes for France, which revenue floats around 2.7 billion dollars, and has the population around 66 millions.You would think the population has nothing to do with the succes of the gaming industry in a market, but it does.Lower population with more purchasing power means less money spend on marketing(since it has less "ground" to cover), the distribution cost is lower, since there are fewer places you need to distribute games to, and many other reasons.

And the other side of the argument is that "revenue" covers everything.Console gaming, PC gaming, purchases related to acessories, and more important, mobile gaming.While yes, I cant say that mobile gaming has a bigger influence on emergent countries than developed ones, it also messes with the data to the point that, if you dont have the information which says what revenue belongs to more traditional gaming or to mobile gaming, it will interfere and make you make wrong assuptsions if you associate that only to console and PC.

Its not a bad thing.It just isnt as important as the other markets, thats all.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1