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My solution?
VR Arcades. With proper room tracking and reallife/VR intermixture.
The tech is too expensive for the average consumer too afford and it doesn't really shine in a living room setting. But in a warehouse sized VR arcade with specific environments build for the games. I could see that being a smash hit, until VR becomes more consumer affordable, and even then it has the edge over the living room experience, because of the added immersion of custom build VR sets.