RolStoppable said:
You should have continued with the generations. The Wii offered new types of games and experiences despite its lack of a full generational jump for its hardware. That raises the question how important is processing power in this day and age. Console generations prior to the Wii could offer new types of games and experiences in large part due to the increased processing power, but since then it has been first and foremost about prettier coats for gameplay that we have already seen before. |
The key is content. Nintendo's last two systems to varying degrees have lacked content. Wii was pretty good, but not great, while Wii u is downright dreadful. I personally like all games, especially adventure and RPG. Wii and Wii U have both offered at least one exceptional game in each genre in Zelda and Xenoblade. The problem is, one game for the life of the system is not enough. Nintendo needs to find a way to either produce more games or get third party support. Third party support is superior, because you get more innovation and variety. The next best thing in videogames could come from anyone, anywhere, but if non-Nintendo developers aren't putting their content on the system, a Nintendo-only gamer will miss it.
If more power is what is needed to bring more content to their platform, Nintendo should build a system with more power. If another solution is superior, Nintendo should take this path. But I can say that 192 retail releases for Wii U is an embarassment.