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zorg1000 said:
Soundwave said:

That's kind of the gripe I have ... this whole "now we're going to make a system that appeals to everyone including novice/casual/mom (whatever term you want to use)" strategy is basically really means: "We're going to make a casual/beginner style console, and don't you dare complain, just shut up and accept it if you're a Nintendo fan because we're still giving you Zelda and Mario, and maybe if you're realy nice and we feel like it we'll fart out a Metroid.". Experienced gamers are asked to make *all* the sacrifices in this supposed "marriage of casual and experienced" hardware philosphy:

1.) Remember how the NES, SNES, N64, and GameCube were all large hardware leaps in line with the other systems of the time ... well too bad. Now you have to accept hardware that's 1+ generation behind the other game systems on the market and is basically outdated on day 1. OK so no competently specced Nintendo hardware is in the past. 

2.) You still should pay full price though, the "cheap" Wii was $250 for the longest time, meaning people who bought the GameCube which was $99 by 2003, in 2006-2009 basically paid $250 for the same hardware moderately overclocked with a $20 plastic new controller thrown in to justify the difference in price. OK, so we want the outdated hardware, but you still gotta pay out the ass for it. 

3.) What aspect of the Wii or Wii U were really made with "core" players in mind? The terrible online setup? The "fridge" miniscule flash memory on the Wii that Nintendo refused to update for several years? Being stuck with SD graphics for 6 years longer than Sony/MS players? Oh, I guess Nintendo was kind enough to give us a Classic Controller. OK, so we get token throw ins. 

4.) Hope you like the same 10-12 Nintendo franchises .... and basically only Nintendo games because we're going to gimp our hardware so that third parties don't take it seriously. So basically Nintendo fans have been forced now to have to pay an extra $300-$400 to purchase a Playstation or XBox or gaming PC to get access to the top tier non-Nintendo gaming content basically. OK, so don't like any major third party games I guess. 

5.) B... bu ... but innovation! Wii and Wii U were so innovative! Really? Which "core" Nintendo IP really used the Wiimote centrally? Metroid Prime 3 and uh ... waiting five years for Skyward Sword controls that really no one is upset about not having back. Wii U touch screen that could have been used for a more powerful chipset instead ... uh ... we got maybe 1 game that really used it in a great way (Mario Maker) in 4 years. Pfffft. The NES, SNES, N64 had plenty of controller/control innovations without the trade offs. 

That's just my issue with it all. "Experienced" Nintendo gamers are expected to basically sacrifice any type of reasonably up to date hardware, kiss any chance of any good-to-great developer support (because apparently we should only play Nintendo games), so that "non-gaming housewife" can have a cute little console that doesn't make too much noise and doesn't look all threatening to her. 

I wouldn't have an issue with Nintendo pursuing a wider audience ... sure, great go for it, but why does it have to come completely at the expense of what "experienced" gamers want? It doesn't look to me like the casual/beginner audience is being asked to make any sacrifices. Wii U had a poor chipset because casuals don't care about graphics, no HDD because casuals don't care about storage, an expensive touch panel for casuals, came with Nintendo Land and NSMBU because casuals will love that ... but hey we got two analog sticks! Oh yippie, what a fair trade off. I'd have no problem with this strategy if it was sincerely *balanced* to meet the needs of both audiences in an honest way, not bending one section of the fan base and expecting them to sacrifice on several fronts so Nintendo can chase the next casual golden ticket. 

If you're going to make a console for "everyone" then make a console that is legitimately for everyone. Not one that has every major design decision made for casual/inexperienced players first and foremost, and the answer to experienced/core players being "well we're giving you Zelda aren't we? Just shut up and buy it already". 

You are perhaps the most inconsistent person on this site, for weeks/months you have been talking about how its redundant for Nintendo to make a PS/XB clone and they should be different, now you're saying essentially the opposite.

This myth that Wii didnt have software aimed at "core" gamers needs to stop. It had Zelda, Metroid, Tony Hawk, Spider Man, Prince of Persia, Mortal Kombat, Crystal Chronicles, MLB 2K, One Piece, Dead Rising, Need for Speed, Dragon Ball Z, Trauma Center, Little King's Story, Harvest Moon, Resident Evil, Bleach, SSX, Marvel Ultimate Alliance, Pandora's Tower, Battalion Wars, WWE, NBA 2K, Tiger Woods, Dirt, Cabela, Rune Factory, No More Heroes, Spore, Sims, Zack & Wiki, Nights, Medal of Honor, Sin & Punishment, Samurai Warriors, PES, Tomb Raider, Silent Hill, Dead Space, Madden, Fire Emblem, Bully, GT Pro Series, Tales of Symphonia, Manhunt, Tatsunoko vs Capcom, Rayman, Conduit, Muramasa, Okami, Red Steel, 007, The Last Story, Dragon Quest, FIFA, Star Wars, MadWorld, House of the Dead, Endless Ocean, Call of Duty, F1, Xenoblade, Sonic, Monster Hunter, Fatal Frame.

Its not so much that it didnt have games aimed at "core" is that it had a LOT more games NOT aimed at the "core". Nothing wrong with that, it is what it is, but lets not pretend like it was equal. It wasnt even close. The games are usual inferior to other versions if they came at all and it still missed KEY core titles, like Elder Scrolls, Assassins Creed and GTA