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When you're dealing with huge titles like Metal Gear, The Legend of Zelda, Halo, Mario, Grand Theft Auto and so on, I don't think that it is that bad to produce one (or two) sequels in a generation; more than that is really pushing it in my opinion. Where I think sequels become a really bad thing is in games that have been run into the ground and the only thing that is selling the game anymore is the vague memory of good games; games like Turok and most Sonic games fall into this category.