A good story is a game is one that fits the game and compliments the overall experience. It needn't be stupidly overcomplex or always have characters that are tragic heroes (MGS titles and JRPGs). If a story flows well, compliments the gameplay and doesn't have to take the player out of the game (or not for very long) to do it, it can be a good story for a game. Some of the game stories that people think are so great would also fail as movie titles so that isn't a good comparison. Halo would make a better movie series than MGS because the story is more streamlined. MGS would make for a horrible series simply because it's hokey overcomplexity and tendency for every super soldier to become a pseudo-philosopher would become mindbogglingly dull. The same can be said for most game titles that try to also make social commentary using video game characters.
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