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Alby_da_Wolf said:
vivster said:

Everyone who wants to use a browser or do any typing in VR will use it. It's basically inevitable. I could even see this move to smart devices for regular typing once the eye tracking is advanced enough.

JEMC said:

I can't see myself using that. I hope there's an option to turn it off.

A virtual keyboard using just eye tracking would be very tiring if used regularly, just try focusing your sight on a series a few tens objects for more than a few tens consecutive times, if you don't believe it, and consider that two lines of text can already exceed one hundred characters.

A virtual keybord using tracking of fingers movements on it could be fine instead, the eye won't be stressed more than when using a real kb, but it will require motion control fine enough to precisely track phalanges to work, and there are others applications that will greatly benefit from VR+motion control so fine, if they even won't be possible at all without, that's the reason why I'm quite sure that this generation of VR devices will start launching VR a lot better than the previous ones, but it won't be the one that makes it mainstream.

Anyway I agree that for people with disabilities current devices could already be a great improvement compared to previous ones.

We have Kinect, there are several companies working on VR gloves and it's a technology that has very useful applications in other areas besides gaming. We just need someone to find the right mix, tho that will take time.

 

vivster said:
JEMC said:

I can't see myself using that. I hope there's an option to turn it off.

 Why use your hands when you can use your eyes?

Just because you can do it, it doesn't mean that it's better.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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