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zero129 said:

The way it is ATM they really need more content big time.
What id like
*Fractions*
More then one fraction on the worlds.
Ground battles for fraction control points on planets.
What this means if the is more then one fraction on a planet them two fractions could be at war. If they are you can join a side and fight ground battles on planets to take control of that planet.

*Fracton Leaders*
Each fraction should have a leader on their Homeworld that you can enter diplomacy with for trade agreements, control points etc kinda like how it is in 4x games.

*Colony's*
You should be able to start a colony or a number of them on different worlds.
You can help and watch your colony grow by bringing it the things it needs.
people will come and join your colony and you can also go to war with other leaders colonys.

*Crafting*
A Deep crafting system like in minecraft.

*Animals&Plants*
Allow us to bring animals&Plants from different planets to other ones.
Allow us to mix Animal DNA to come up with new animals.
Allow us to make animals smarter and evolve into a new race.

*Planets/Universe*
Have dead planets with no life or air.
Allow you to tarraform them dead planets by bringing new life and plants etc to them from other planets.
You can also start a new fraction on one of them planets by evolving life that you find or by bringing them to it.
Ring Worlds, Worlds with Twin Suns etc.

*Story*
Get someone to start adding proper lore and a story to the game.
Its so big they should get people to add a number of different storys that you can take part in.

This is all i can think of for now but its just some of the things i would love to see in the game.


Sounds great, but I'm afraid that's fundamentally a different game. NMS works since it's all procedurally generated. Making changes to the world, adding new things etc would require a whole new setup. There's quite a difference between linking names to exisiting parameters (all that you upload is names linked to certain codes) and adding whole new things. The game only remembers some local changes until you leave.

It would be cool though if people can claim / promote special planets. Build star gates for short cuts and generally introduce some reason to visit certain places. Special upgrades, ships, vehicles. Organize races or add multiplayer challenges.

Perhaps some of that will arise as a community effort like it did for Elite Dangerous. Something like this http://universalcartographics.org/records/ for the strangest creatures. Or an interactive map like this https://www.edsm.net/ for the most beautiful planets and how to get there.

But yeah, creating your own zoo and colonies does sound awesome. Viva Pinata gameplay sounds like a good match to NMS.

I hope they'll allow you to zoom out on the galaxy map and show you the route you have followed. It would give it a much greater sense of scale. Also a system map with details about the planets. And set those systems in motion instead of everything just hanging there. Planets casting shadows (eclipses) would be nice too. The sun bitmap disappears behind them yet it doesn't affect the day night cycle.

The game has tons of potential. The procedural generation have lots of promise, now they need to find a way to integrate it with star system properties and expand on those.