| zero129 said: The way it is ATM they really need more content big time. |
Sounds great, but I'm afraid that's fundamentally a different game. NMS works since it's all procedurally generated. Making changes to the world, adding new things etc would require a whole new setup. There's quite a difference between linking names to exisiting parameters (all that you upload is names linked to certain codes) and adding whole new things. The game only remembers some local changes until you leave.
It would be cool though if people can claim / promote special planets. Build star gates for short cuts and generally introduce some reason to visit certain places. Special upgrades, ships, vehicles. Organize races or add multiplayer challenges.
Perhaps some of that will arise as a community effort like it did for Elite Dangerous. Something like this http://universalcartographics.org/records/ for the strangest creatures. Or an interactive map like this https://www.edsm.net/ for the most beautiful planets and how to get there.
But yeah, creating your own zoo and colonies does sound awesome. Viva Pinata gameplay sounds like a good match to NMS.
I hope they'll allow you to zoom out on the galaxy map and show you the route you have followed. It would give it a much greater sense of scale. Also a system map with details about the planets. And set those systems in motion instead of everything just hanging there. Planets casting shadows (eclipses) would be nice too. The sun bitmap disappears behind them yet it doesn't affect the day night cycle.
The game has tons of potential. The procedural generation have lots of promise, now they need to find a way to integrate it with star system properties and expand on those.







