| JRPGfan said: 1) Yes. But the same is true to PS4 -> PS4k (neo), although the differnce will be smaller, so less of a issue. |
Totally different with Neo. Neo is basically a overclocked PS4 with double GPU with a few enhancements. If you do a game on Neo you'll just have to take the same binaries, deactivate GCN4 memory compression (and maybe others GCN4 enhancements) and reduce the resolution until the game runs the same than on Neo (because it's mandated by Sony). And that's it, your game will work on PS4.
If you develop a game on Scorpio (as most devs will do eventually, it's business), you'll have to re-develop, re-test and re-debug a second version for the XB1 because the tech is totally different so the binaries will be different. Also they'll develop games on Scorpio with no esram limitations so they'll have to do a different version for XB1 in order that the new modified (heavily reduced) framebuffer fit in the esram.
NEO -> PS4 = PC customizations between different PC specs
Scorpio -> XB1 = Usual port between two different consoles







