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KLXVER said:
CGI-Quality said:

You're thinking stylistic. It will always be artistic no matter how realistic it gets, but what's being removed is the "stylized" look(s) in favor of photo-realism (which is mostly what the artist and my team work with).

Well if you are making each tree in a forest uniqe, it must take ages...

They haven't really needed to do that for a long time.
There is a middleware known as "Speed Tree" that has been used in games like Oblivion, Skyrim etc'.
And was even used in Avatar the movie.

fatslob-:O said:

Really taking a look at the top picture I sort of feel slightly underwhelmed ...

I don't care much for more geometry but what I want out of next generation are improvements to global illumination since I believe that will be the next step that takes us to photorealism ...

What we struggle the most with is #RayTracing and #Translucency ...

Agreed. Lighting needs to be kicked up a notch.

Also wish to see better physics.

curl-6 said:

As someone who found the graphical leap from PS3/360 to PS4/X1 quite underwhelming, and who hasn't really been blown away by a game's graphics since Uncharted 2 in 2009, I feel like I'm still waiting for that "next gen" feeling that games like Gears of War 1, Rogue Squadron 2, and Mario 64 gave me back in their day. 

I think allot of people felt the jump to be underwhelming... When in-fact it was actually a pretty massive jump.

The old generation had allot of lighting and shadowing baked/pre-calculated and in extreme cases, part of the texture work.
Then the new generation came a long and did it all in real time, dynamically, it's more expensive.

Shame that the Scorpio and Neo is actually launching, would have been interesting to see if developers reverted to pre-calculated/baked stuff to save processing time and bolster imagry elsewhere.

collint0101 said:
This definitely looks great but I doubt games that look like this will be super common. Just imagine how much money it would cost to make something like skyrim with graphics like this. Even if machines are capable of this something tells me a lot of devs are going to give us slightly better than ps4 level graphics simply to keep games from costing $100 million

I don't think you understand what this is about.
It's a technology that shouldn't blow out development time and thus costs... Contrary to popular belief, not all graphics technology's increase development time and costs, allot actually do the opposite.




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