| CGI-Quality said: Ah, but that top image is just a snippet. I have a few more from a scene I did 6 months ago (much less UltraScatter needed here) *snip* I was fortunate enough to learn Photogrammetry and so that's what I applied here. This is a much smaller scaled scene, but made using Blender and imported to the CryEngine! |
That's much better but I wish we could do better for translucency.
I want realistic caustics, transparent shadow maps, coloured transmission, multiple scattering, and refraction ...
If only we could get ray tracing to run in real time it would be a dream to get near quality rendered movie graphics ...







