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CGI-Quality said:

Ah, but that top image is just a snippet.

I have a few more from a scene I did 6 months ago (much less UltraScatter needed here)

*snip*

I was fortunate enough to learn Photogrammetry and so that's what I applied here. This is a much smaller scaled scene, but made using Blender and imported to the CryEngine!

That's much better but I wish we could do better for translucency. I want realistic caustics, transparent shadow maps, coloured transmission, multiple scattering, and refraction ... 

If only we could get ray tracing to run in real time it would be a dream to get near quality rendered movie graphics ...