I would like some more non secret spilling info on this. More details!!!!
How does this tech manage the textures or basically what's the impact gonna be on game sizes? Is this significantly more work for the cpu/GPU or is this just very efficient software implementation?
I looked at the top pic and the bottom pic. Can't see a generational(s) leap between the two. So of the pic at the top is something we would be getting then that's good enough for me. But hey, I say that before every new gen.







