By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nem said:

Well... i take my previous post back. I'm no longer interested again. Boring combat. If there was control over every slash i could've tolerated it. I don't enjoy holding down the button and auto-attacking.

There is, with the analog stick. Holding circle is contextual attack where the result depends on what you're doing with the stick (and which weapon is equipped). Easiest way to think of it compared to how most games usually do it is that instead of switching from circle to triangle to do an heavy attack you keep the circle but flick the stick to the left, where "left stick = heavy attack". That goes for step attacks too, quick dodges, etc