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pokoko said:
Nem said:

Nailed it! The problem was Sony got greedy and tried to sell an indie game as a triple A experience. If the game was 30 it would've gotten big praises.

You do know that the developer and/or publisher set the price for a game, right?

Sony are the publisher are they not? I don't think halo games has the infrastructure to make physical releases. As far as i know, the publisher set's the price. They are the bosses at the end of the day. I imagine the rest was simply matched. I'm sure there was agreement but it's not like this is a game with a triple A budget, so the only company of the two that i would see bring forth this idea is Sony. If this was an independent release i can pretty much garantee it wouldn't come out at that price. It was made to lower the risk for Sony's advertisement push.