By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Azzanation said:

Your missing the point. Sure Halo 3 sold 12m on similar consoles sold however my point is people act as if Halo 5 flopped yet it managed to sell similar numbers on a far inferior support base.

What game is more successful?

Halo5 = 5m sold on 15m consoles

GT6 = 5m sold on a 85m consoles 

Halo 5 also is still selling and could possibly retire at 7m lifetime. If Halo 5 released on the 360 it would have done 10m just like Halo 4.

Whats GT6s excuse? It released on the same platform as GT5 which sold 12m.

Unlike many of you in here. Halo 5 sits on a very good attach rate unlike GT6. 

Funny how some still say Halo 5 flopped on sales yet GT6 managed the same with a much larger install. I wonder if its because they dont like Microsoft?

Re-read my comment and think a bit. Attach ratio for games on different stages of a consoles lifecycle are not relevant. If they were, Halo 4 would be a flop compared to Halo 3 and Halo 5 would be the most succesfull entry of all time. While a larger install base helps, it doesn't scale linearly with game sales. So comparing 5/15 and 5/85 won't say much about the results. CoD sells less on PS360 since two games ago, even if the install base of the current gen is smaller than just one of the twins.

Of course Halo 5 didn't flopped, the sales decrease is linked to the share MS lost with the X1. GT6 is a trickier question, but it also launched at a terrible time frame, with a PS3 successor already out. It's a similar effect to what happened with Gears and GoW at the end of the gen.