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twintail said:
devil may cry only better combat?

lol

It's weird because when you read her combat preview, it doesn't really sound like DMC she says turn based combat has been swept away, replaced with a real time, contextual system that relies on you chaining attack and defense at the right time. If you're near one of your buddies you'll work together automatically, and they also have special attacks you can trigger to help you out. You can warp in and out of battle, switch weapons on the fly, flank, plan, and target weak spots. It's fast and it's stylish and felt so much cooler and more immediate than Final Fantasy combat had to me before. Spells require much more admin, and are a resource-heavy process that entails crafting what are essentially grenades of magic from elemental sources you find in the environment. The trade off is that magic, at least in the preview build, is amazingly imber, and will damage everything in the blast radius (including you and your friends, who were visibly charred by my aim on more than one occasion). Like the rest of combat it's contextual, so if you cast Fira on dry grass the area will burn for longer than if it's raining.



PSN ID: Stokesy 

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