I wouldn't think that. Sure, the add-ons, mainly the 32x, weren't such a good idea. Nintendo had a better solution by putting chipsets inside the cartridges instead. The main problem was the Saturn campaign. The surprise release was a terrible idea and they not hammering the ps1 in marketing. Because, even if ps1 was 299 and Saturn 399, with ps1 we still had to buy memory cards while Saturn had built-in memory. Saturn itself being powered by 2 CPU also made it really complicated to develop for, mainly 3d games. But, if history show us something, if the system is a success developers will adapt, ps2 was the hardest to develop for, but due to being so in front in sales developers had no option. Wii was easier to develop than ps3 and x360, and it didn't mean nothing.







