DonFerrari said:
I think you are confounding car handling simulation with "life simulation", "carreer simulation", "real track simulation", "sound simulation". Those aren't even needed for the first to be good. Project Cars can be said to have a better simulation on carreer or sound? Perhaps, but their despiction of the real tracks isn't that accurated for my taste, the car handling is bad and even their damage isn't very well done. And having the car handling different depending of the damage, but being nowhere near the real life effect is pointless, that would put closer to arcade than to sim, because it's just a feature (or if Carmaggedon is more of a sim because cars get destroyed?). If you want to have a real simulation on GT for damage, after you get any major bump just hit "start" and use the option forfeit race, because in real life that is what would happen, you would end up losing. Simulation was always a priority, maybe not on what you think simulation is, but on the handling of the car and number of different cars. For you Flight Simulator to be a propper simulator would need board service, cabin communication, passengers complaining of stuffs and whatnot or how to properly fly an aircraft? You are really confunding DRIVING SIMULATOR (that is what is described on the box even) with a lot of other things that don't really are necessary for the simulation. |
I think this is going a bit off-topic. Although I find this discussion interesting, I'll try to finish it now. Just some remarks:
As I've told you before, I'm not going to discuss handling. Just say again that GT in that aspect is classified as "simcade".
I haven't confounded handling with the other aspects. What I've said (and I thought I was clear) was that GT's philosophy was more arcade-oriented than PCARS. That was evident not only in handling, but also in these other aspects.
You're entitled to your opinion, whatever it is. But you're the first one I know to think PCARS's damage physics are pointless.
Hitting the start button for every major bump is like saying to do the same for every penalty you concede on FIFA. It'd be a shame.
Pure simulation was never a priority, not even in handling. It's not me who says that, it's the gaming community.
That said, I stress again that GT has its place.







