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Distant Star said:
LGF said:

A little bit far-fetched. ;)

At least it's very specific compared too 'adventure'. Your definition of adventure was this: "I would define adventure as a series of events that happen in a context far from our normal daily lives, but which don't involve much interaction with other people (otherwise, it would be crime/war/horror). "

 adventure as a series of events that happen

I think you got it right there. This is how most people would define it, but it's way to broad to be really useful.

Our 'normal' daily lives
Well everyone has their own 'normal' daily life. Based on this alone you'll get different interpretations. That's not what you want when organizing video games in a unified way. That's why I believe that definition is not desirable. 

Here's proof of different interpretations:

http://store.steampowered.com/tag/en/Adventure/#p=0&tab=NewReleases

Did you know that 4.201 out of 10.162 games on steam are tagged adventure.

Right, they have their definition, which doesn't mean that I cannot have mine.

In my definition, for instance GTA5 and Mirror's Edge would not be classified as Adventure, but as Crime. So, I wouldn't have the problem Steam has with nearly 50% of their games being tagged Adventure.

As of the "normal daily life", of course it's subjective. Most things are. For instance, what's Horror for me may not be for you. What we need to do is to look for objective criteria that help us making it as objective as possible, like: "events that happen to less than 10% of people" or "less than once a year" or something similar. My goal with this Taxonomy is not to go into such detail. I just want to have a basic framework that proves to be useful.

My focus is not even the categories, but the dimensions. And I admit Adventure may not be a good category. However, without it I wouldn't know how to classify (in the Theme dimension) games like Crash Bandicoot, Sonic, Tarzan, etc.