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LGF said:
DonFerrari said:

My only concern on simulation is the driving simulation, not the sound, damage (a pro shouldn't even be bumping the car), tracks was a license issue, all money in game is fictional, etc.

GT have the Nissan driving program, F1 drivers using to train, Kazunori (the creator) without any previous track experience winning a championship in nurburgring only by his experience in lapping it in GT (he is trully passionate about his creation). And from a handling perspective I felt it much closer to reality than project cars, even more when driving cars I used in real life.

Again, handling in GT is classified as "simcade". I'm not going to discuss that with you because there are people more knowledgeable than me who have already given their perspective.

About the other (more objective) points:

  • damage is important, because professional drivers do have crashes;
  • TOCA games sold much less than GT (hence, less money to invest) and had 50-80 real licensed tracks, so no excuses for GT;
  • money is fictional in all games that have money; TOCA, PCARS and most PC simulators do not have money; career mode is scheduled-based and you progress by being hired by racing teams.

Finally, just for fun, here's a video comparison between GT5 and Grid: https://www.youtube.com/watch?v=PvAb2Vg949k

Enjoy!

PS: I'm not a GT hater. I played it a lot in the PS2 era. I'm just frustrated about many of its features. But I know it still has its place.

"simcade" perhaps compared to iRace or something on that level, but certainly not against Project Cars.

Damage is important, but i seriously doubt any simulator really simulates even a farcry of the impact of the damage in the handling compared to real world situation, so it's kinda pointless complain about it. And unless we are talking about minor damage, no one would keep driving the car after damage in the real world.

GT have a lot of real world tracks and fictional.

How many cars does the other games have and allow you to exchange? If you preffer to be stuck on a carreer determing your car for several races, your choice.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."