LGF said:
Again, handling in GT is classified as "simcade". I'm not going to discuss that with you because there are people more knowledgeable than me who have already given their perspective. About the other (more objective) points:
Finally, just for fun, here's a video comparison between GT5 and Grid: https://www.youtube.com/watch?v=PvAb2Vg949k Enjoy! PS: I'm not a GT hater. I played it a lot in the PS2 era. I'm just frustrated about many of its features. But I know it still has its place. |
"simcade" perhaps compared to iRace or something on that level, but certainly not against Project Cars.
Damage is important, but i seriously doubt any simulator really simulates even a farcry of the impact of the damage in the handling compared to real world situation, so it's kinda pointless complain about it. And unless we are talking about minor damage, no one would keep driving the car after damage in the real world.
GT have a lot of real world tracks and fictional.
How many cars does the other games have and allow you to exchange? If you preffer to be stuck on a carreer determing your car for several races, your choice.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
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