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DonFerrari said:
LGF said:

This is an old discussion of whether GT is a simulator. The gaming community seems to agree with the classification "simcade". You can find plenty of arguments all over the internet. I just leave you a link: https://www.reddit.com/r/simracing/comments/3ow2k3/how_much_of_a_sim_is_gran_turismo/

Just for comparison, I leave you a link of the same site for you to see what's said on PCARS: https://www.reddit.com/r/simracing/comments/2adbov/is_project_cars_going_to_be_classed_as_a_sim_or/

On top of what's said on the final product of both games, I would say that the motivation is different:

  • PCARS seeks to give you an experience as close as possible to real-life;
  • GT seeks to give you a driving experience that feels good.
Then there are a lot of facts (besides handling) that prove you this distinct philosophy. GT has limited damage, unrealistic sound, fictional tracks (the first real tracks started only in GT3), fictional championships, fictional money, and so on.

My only concern on simulation is the driving simulation, not the sound, damage (a pro shouldn't even be bumping the car), tracks was a license issue, all money in game is fictional, etc.

GT have the Nissan driving program, F1 drivers using to train, Kazunori (the creator) without any previous track experience winning a championship in nurburgring only by his experience in lapping it in GT (he is trully passionate about his creation). And from a handling perspective I felt it much closer to reality than project cars, even more when driving cars I used in real life.

Again, handling in GT is classified as "simcade". I'm not going to discuss that with you because there are people more knowledgeable than me who have already given their perspective.

About the other (more objective) points:

  • damage is important, because professional drivers do have crashes;
  • TOCA games sold much less than GT (hence, less money to invest) and had 50-80 real licensed tracks, so no excuses for GT;
  • money is fictional in all games that have money; TOCA, PCARS and most PC simulators do not have money; career mode is scheduled-based and you progress by being hired by racing teams.

Finally, just for fun, here's a video comparison between GT5 and Grid: https://www.youtube.com/watch?v=PvAb2Vg949k

Enjoy!

PS: I'm not a GT hater. I played it a lot in the PS2 era. I'm just frustrated about many of its features. But I know it still has its place.