mysteryman said:
I believe the entire point he was making in the review is that, despite its size and "variety" due to procedural generation, it's all show. That's what I read from the review anyway, and was my biggest worry about the game, due to its focus on prcedural generation. |
You don't need procedural generation for that.
This point I've disagreed with since it started being brought up not long ago with this game. If I'm not mistaken The Division has an 80 metacritic and its dull and lifeless without procedural generation.
I would bet money that game sites that scored The Division well will score this low and one of the dings will be repetitive and dull. That game is the very essence of repetitive and dull. I think it has more to do with you aren't killing things from the onset constantly. Just my opinion.
l <---- Do you mean this glitch Gribble? If not, I'll keep looking.
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Marco....







