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mysteryman said:
naruball said:

That's the problem I have with Jim's review. While other reviewers are trying their best to play enough of the game to write a proper review, he releases the first review and gets all the clicks from people eager to read anything about the game. He may be right, but negative people, too, are sometimes right. If you're negative all the time, you're bound to be right at some point. That doesn't mean you reached the conclusion properly.

The way I see it this dude didn't play the game long enough to release this review but he knows damn well that this is perfect for him. More clicks, more exposure, more people talking about him, the haters (people who haven't even played the game) find some ammunition. Couldn't have worked better for him.

I believe the entire point he was making in the review is that, despite its size and "variety" due to procedural generation, it's all show.

That interactions with each world and creatures are the same, despite their variations, so it doesn't take anywhere near as long as promised to experience No Man's Sky.

That's what I read from the review anyway, and was my biggest worry about the game, due to its focus on prcedural generation.

You don't need procedural generation for that.  

This point I've disagreed with since it started being brought up not long ago with this game.  If I'm not mistaken The Division has an 80 metacritic and its dull and lifeless without procedural generation.  

I would bet money that game sites that scored The Division well will score this low and one of the dings will be repetitive and dull.  That game is the very essence of repetitive and dull.  I think it has more to do with you aren't killing things from the onset constantly.  Just my opinion.



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....