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the reviews match exactly what I expected from the very beginning: this is a large scale game in terms of scope and universe- but its mostly auto generated with limited soul.

Obviously its pretty and its really cool to fly a spaceship freely around exploring space- BUT if there is no impact of story and you essentially have no actions to take to effect anything... it feels a bit pointless. They also acted as if to some degree there COULD be some multiplayer interaction if you played a while and finally found other players, but it seems as if that is practically non existent (what is a space game with combat ships this large without the ability to conflict with other players?)

I've also heard that the NPC's do largely nothing except sit around on the planets and ships (the 'traders' or 'pirates' or whatever).

I think the reality is that its an issue of quantity over quality. You can only collect resources over and over until it gets boring and mundane. 

Cool premise but a game needs some level of story or point to keep someone attached. I mean even a simple goal, like in a Mario game how you are trying to save the princess, or in a Fallout game where you can either follow a story or go and create your own goals and screw around. the problem with No Man's Sky seems to be it literally IS just a big sandbox without much else going on so its difficult for players to even creatively try and make up things to do or their own 'stories'

I actually find it a bit annoying, the concept that the developers seem more obsessed with making things as 'big' as possible rather than a game that's a complete package. Like an auto generator seemed to be the main focus