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DonFerrari said:
LGF said:

If playing as pirates or medics involves rules and structured decisions, I don't see why can't it be RPG. :P

Are you kidding? Project CARS is probably the best simulation racing game of all time! It's highly customizable (from gameplay, to camera view, to number of laps and racing strategy), has a lot of circuits and racing disciplines, good graphics, dynamic weather, etc.

Maybe what you really like isn't simulation racing games, but more arcade-oriented games. Sega Rally and Gran Turismo are of the latter type. But then, you also have a lot of options: Forza, Grid, GT, F1, etc.

Man, you are totally crazy if you call Project Cars the best simulator of all time and them call Gran Turismo an arcade game.

Handling in Project Cars is very bad and no life like, on that aspect my feeling on it was closer to Driveclub than to Gran Turismo. Besides being completely easy to beat.

This is an old discussion of whether GT is a simulator. The gaming community seems to agree with the classification "simcade". You can find plenty of arguments all over the internet. I just leave you a link: https://www.reddit.com/r/simracing/comments/3ow2k3/how_much_of_a_sim_is_gran_turismo/

Just for comparison, I leave you a link of the same site for you to see what's said on PCARS: https://www.reddit.com/r/simracing/comments/2adbov/is_project_cars_going_to_be_classed_as_a_sim_or/

On top of what's said on the final product of both games, I would say that the motivation is different:

  • PCARS seeks to give you an experience as close as possible to real-life;
  • GT seeks to give you a driving experience that feels good.
Then there are a lot of facts (besides handling) that prove you this distinct philosophy. GT has limited damage, unrealistic sound, fictional tracks (the first real tracks started only in GT3), fictional championships, fictional money, and so on.