| Intrinsic said: you're kinda saying the ssme thing we all are saying. |
No I'm not and I don't think you see the big scope. You are still pretending that an x% clock increse in the main loop increases framerate by x%. That is NOT true for an optimised system.
Let's make an extreme example. Our software has 2 tasks that run at around 60% of a core at 1.6GHz. This requres 2 cores that may either be idle for the remaining 40% or at best we can squeeze in some low% task. With 30% more clock, we can squeeze both 60% tasks into one core, and so we have freed an entire core. Again the point is that a 30% clock increase with reoptimisation of the whole tasking system that results in much more than a 30% framerate increase. Whether any developer actually does this remains to be seen.
A completely different optimisation in the Neo would be a hardware revision of the generic dual cpu design of the PS4. In this case, they should have gone with 8 Jaguar cores on a common 4M L2 cache instead of he silly dual 4 core on 2M L2 cache Jaguar design. I cannot fathom which idiot went for that design choice.







