LGF said:
I'm not sure what comes first, competitive vs. co-op or local vs. online. Ok, so Aestetics is probably not the best term as it's so broad. Maybe graphical style? Minimalistic seems like a good word to describe Abstract games. But wouldn't it be part of cartoon? Based on what you said, I've come up with 3 additional dimensions for Group E (context). One that I had also thought about was the Dialog (either in text or audio). Here are the new dimensions:
However, when I look at them, they don't seem as relevant to game design as the others. And like you said, most games will fall in one of the categories (realistic, city, present). |
competitive vs. co-op or local vs. online
local multiplayer and online multiplayer should better describe 'competative'. Those are still too generic.
Online Multiplayer>Online co-op
Online Multiplayer>Online competative
Local Multiplayer>Local Co-op
Local Multiplayer>Local Competative
Minimalistic and abstract are mostly the same.
Cartoon not same as minimalistic/abstract
If you want to play a cartoon style game and I give you Thomas was Alone would you be happy with that recommandation?
Cartoon and anime are not the same
If you want to play a anime style game and I give you The Walking Dead (teltale) would you be happy with that recommandation?
Dialog - Text/Audio
You could say subtitles only/subtitles + audio, but those are higher dimensions.
'Choices Matter' or 'decissions' could be a sub category of both text and audio.
Space theme is the worst also way too complicated to apply.
Time set is somewhat ok, it becomes more useful when there is more then past present future.
GTA Vice City - Time Set: 1970
Far Cry Primal - Time Set: Prehistoric
Problem is it starts to look like theme. that's why I choose universe/theme, just to simplfy things.








